![]() The first thing to remember is to try and avoid combining Vargoth with debilitating Overload spells. Elemental Shamans have largely become king since the fall of the OTK Shudderwock Shaman. If you're playing Wild, combine Vargoth with Dead Man's Hand to stay ahead of the fatigue curve. Combine him with Dragon Roar and Omega Assembly. Although the more practical use will be using Vargoth to replenish the Warrior's hand. They can armor up with Shield Block, while Wild players can use Unidentified Shield. This should be easier to pull off in Wild, which is where a lot of the major aggro Mage tools are about to rotate out to.Ĭontrol Warriors will also want to keep their eye on this guy. Combine Vargoth with Arcane Missiles or Cinderstorm to put additional pressure on the opponent. Get even more value by combining Vargoth with the new Khadgar Legendary. If you insist on pulling a similar combo off earlier, try using Unexpected Results. How about minion generation? If you can keep him alive for more than one turn, try using the new Power of Creation spell to put out an extra 6-Cost minion on the board. The Mage can use Vargoth for more than control. ![]() If you're willing to eat the two damage on your Vargoth, you can try playing Blast Wave before playing him, which will end your turn with a second Blast Wave and potentially more random Mage spells. Follow that up with Flamestrike on the next turn and it's an assured removal. Combining Archmage Vargoth with Blizzard is a full 10 mana and a fairly effective play. It's possible to use this minion in a good Big Spell Mage deck. The primary use for Archmage Vargoth should be enemy removal. ![]() Power of Creation Archmage Vargoth combos The temptation will be there to try and get a combo off early, but if you use a Coin during the initial Archmage Vargoth play, there's a chance that the spell he plays at the end of your turn will be the Coin, at which point it won't do any good. Most importantly, if you're going second, do not Coin into Archmage Vargoth. Be wary of using card draw spells and make sure you don't somehow wind up milling yourself. Secrets won't be of any use, since the same Secret can't be stacked twice. Ensure your cards are explicitly designed to target enemies or target the opposing hero.ĭon't use redundant spells. Make sure whatever spell you use isn't a single-target spell. The idea will obviously be to use spells that aren't prone to backfire. The great thing about Archmage Vargoth is that he'll slide into almost any class and can fit into a multitude of deck archetypes. Still, don't assume it's going to stick around past one turn, so try and get as much use out of him on the initial turn as possible. It makes it a little tougher to remove than the average minion. On the surface, Archmage Vargoth's 2/6 stats are fairly solid for a 4-Cost minion. Source: IGN Playing with Archmage Vargoth So allow Shacknews to give you a brief overview on what Archmage Vargoth can do.Īt the end of your turn, cast a spell you've cast this turn (targets are random). That means there's a good chance that Hearthstone players are giving him a try. This blast from Warcraft's past is the only card from the new Rise of Shadows expasion that's playable until the April 9 release date. There's a new legendary on the block in the form of Archmage Vargoth. But for those who haven't logged into Hearthstone for a while, there's a new incentive to get into the game a week before the Year of the Dragon begins. For many, that means that Year of the Raven is about to come to a close. Hearthstone updated to version 14.0 on Thursday, which means that the game is ready to jump into the Rise of Shadows expansion.
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